Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets. Targets caught in the cloud are weakened, and allies are made invisible. Trapper’s Ambush – Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates.Vanishing Step – Dodging makes you invisible.Without further delay, let’s dive into the build. Using a combination of these is going to allow for a lot of smoke bombs and hopefully keep you and your fireteam out of trouble. Gambler’s Dodge is also useful, as that’s going to give us our Melee back, which again means more smoke bombs. Vanishing Step, Trapper’s Ambush and Omnioculus work very well together since Omnioculus doubles our smoke bomb output. We’re going to be using a couple of key elements in the subclass. We’re going to be creating plenty of void elemental wells, and combine that with other features like Volatile Flow to create some major explosions, plus take full advantage of Void 3.0 and Omnioculus working together. I’m going to be focusing on Omnioculus, and building around that with void weapons, void 3.0 subclass, and also Elemental Well mods.
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