After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. Collecting B icons increases the number of bombs, to a maximum of 7. A maximum of five "P"s can be collected per experience level getting more after this gives extra points instead. The player can also grab P icons to increase the power of the current level gun. The weapon can only level up twice, so after it has achieved its maximum level, 288 experience points will grant the player an extra bomb. This is analogous to experience points and leveling up in role playing games. For every 288 experience points gained, the main gun will 'level up', becoming much stronger. As enemies are destroyed, the player gains experience points that are separate from the score. One button (Fire) shoots the main guns, and the other button (Bomb) releases a smart bomb that spreads huge energy balls all around the player's ship. As is the standard with most arcade shooters, the player controls their ship with a joystick and two buttons. Arcade Video game published 29 years ago: Batsugun © 1993 Toaplan.
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